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UFO: Enemy Unknown , featuring a turn-based ground combat system, remains the most popular and successful game in the series, having been often featured on various lists of best video games of all time.
Apocalypse took several new directions with the series, introducing an optional real-time combat system and shifting the aesthetics to a retro-futuristic style.
A spin-off game, Interceptor , constitutes a hybrid of a strategy game and a space combat flight simulator. There were talks of X-COM toys, comics, and even a cartoon show.
In , Hasbro published X-COM: Enforcer , a poorly received third-person shooter loosely based on the events of Enemy Unknown , marking a low point in the series.
At least two more major titles have been planned for this series. However, both of these projects were cancelled after ex-MicroProse Hasbro Interactive studios were all shut down in with Alliance being later abortively reactivated in before being quietly cancelled again without any official announcement.
Terry Greer, a former senior artist and head of game design at MicroProse UK, disclosed: "We'd also discussed other avenues for future games including time travel, retaking the solar system with interplanetary distances playing a significant role in recruitment and resources , and resistance movement concept where you had to fight back after the world was taken and humanity was totally under the alien yoke.
OpenXcom is an open source re-implementation of the first game in the series intended to fix all the bugs and enable modding. The setting received a complete overhaul, now based in the early s, with the original XCOM organization being a secret U.
Unlike the global scale of previous games, Chimera Squad focused on a specific city, giving the player control of a diverse squad of humans and aliens.
The game introduced several changes to game mechanics, such as replacing randomly generated and customizable squad members with preset and unique soldiers, and utilizing "interleaved turns" mixing turn order between the opposing teams during combat instead of a team-by-team turn system.
In , Codo Technologies and publisher Namco also released Rebelstar: Tactical Command , a Game Boy Advance turn-based tactical role-playing game that too was reminiscent of the early Battlescape system.
Phoenix Point is a strategy and turn-based tactics video game for Windows, and OS X that has the open world, strategic layers of the X-COM style games of the s like Enemy Unknown and Apocalypse together with the presentation and tactical mechanics of the more recent Firaxis reboot games.
A board game designed by Eric M. Lang based on the reboot was released on January 28, by Fantasy Flight Games. According to Julian Gollop, "They wanted us to do a deal where we would sign over any rights that we might have in return for some cash plus a high royalty on X-COM: Apocalypse.
They more or less insisted on it, otherwise they were threatening to cancel the Apocalypse project, so there was a lot of bluff involved.
Because of the series' popularity, various other developers have created spiritual successor games similar in theme and tone of the X-COM games sometimes called " X-COM clones";   Julian Gollop also himself called turn-based tactical game genre in general as "sons of Rebelstar " in a reference to one of his earlier games .
The level to which they borrow from the original series varies. The franchise was also referenced in the Civilization series of strategy video games that had partially inspired X-COM in first place.
From Wikipedia, the free encyclopedia. Redirected from X-COM.